
PHYSICAL CAMERAS-VR READY-360 DEGREE STEREO CAMERAS Special BRFD material types give you all the tools and artists you could want.
#VRAY 3.6 SKETCHUP ADVANCE CAMERA SETTINGS FULL#
Due to its real stratification setup, it is automatically full power conservation correct. V-RAYforC4D offers a real world & multi layered BRDF for the creation of high-end and physically correct materials. PHYSICAL LAYERED BRDFS WITH NEW MATERIALS & SHADERS You can choose from several global lighting options – precise tracking, approximation, or a mix of both. V-Ray uses physically correct ray tracing methods to calculate lights and reflected light (“GI”) exactly as we see it in reality. The new progressive rendering for CPU and GPU gives you immediate feedback on the render result. Subdivisions, technical rendering settings, none of this is needed in V-Ray 3.6. V-Ray 3.6’s new automated sampling, with its variance-based adaptive ray tracing technology, offers artists a dramatically different way of setting or fine-tuning complex settings – just select the gi-engine type, render time, and start rendering. Simplicity is one of the best new features. In addition, V-Ray 3.6 now also offers lightning-fast GPU rendering options for previews and the final frame rendering (for supported functions – see FAQ page).

V-Ray offers 100% physically correct ray tracing methods.

The new extremely optimized CPU rendering brings V-Ray to rendering speeds never seen before, offers a fully featured and powerful production tool-set for high-quality, high-resolution images and animations with V-Ray. In V-Ray 3.6 all parts of the engine were accelerated strongly. NEW V-RAY 3.6 CORE LIGHTNING FAST CPU AND GPU RENDERING SPEED
